2026-06-01 · Armin
Headless engine + separate UI process
Plan for separate executables for SM (Core + UI)
Studio Jan Henrik Hansen
Self-contained HTML experiments. One folder per prototype, newest first.
May
2026-05-29 · Jan Henrik Hansen
A quick prototype listing fascinating imagery, movies and 3d-data from deep space for possible SM.com usage
2026-05-29 · Jan Henrik Hansen
Visualization of the Markov Blankets, relevant for the Free Energy Principle by Karl Friston
2026-05-29 · Jan Henrik Hansen
2026-05-29 · Jan Henrik Hansen
2026-05-29 · Jan Henrik Hansen
A quick prototype relating to the 3D Point Clouds of Galaxies being read as Music
2026-05-29 · Jan Henrik Hansen
A first sketch on how the SM Time Page will look
2026-05-29 · Jan Henrik Hansen
2026-05-29 · Jan Henrik Hansen
2026-05-21 · Armin
The technical companion to Scene Loading and Smooth Transitions — where the doubling lives in the C# class tree, what we'd build in what order, and the open questions we'll need to answer before shipping.
2026-05-21 · Armin
Why loading a new scene shouldn't feel like a hard cut — and what it would take to make every parameter type fade gracefully from one state to the next.
2026-05-15 · Armin
Plan on how we handle file management in SM
2026-05-14 · Armin
A short non-technical tour of the Prototypes site — what it is, how to add things to it, and why it's set up this way.
2026-05-14 · Jan Henrik
Parametrische Grundstückssuche in der Schweiz
2026-05-13 · Armin
Why SpaceMusic's hybrid UI/3D architecture is a deliberate trade-off, what weeks of optimization have taught us, and the client-server direction we're moving toward.